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Remembering [414]
posted 01/08/2002 by [414]squirrel

In the Fall of 1999 life was good and classes were starting again at North Carolina State University. Among the thousands of students getting back to college life were some computer-minded miscreants who had previously lived together in suite 414 of Wood Hall. That Spring they had wasted entire weeks of precious life on Action Quake2 and had even started putting [414] in front of their game names. This semester they were scattered but still in touch and two of the former 414's, squirrel and Quaker, were sharing an apartment. Their still campus-bound friends told squirrel and Quaker about a new game they had warezd called Homeworld, a real-time strategy game boasting a 3D playing field and some of the best game controls any of them had ever seen. Everyone was psyched.

Quaker and squirrel bought copies of Homeworld and prepared to take [414] into a new frontier. But almost as soon as they started the other members burned out or got distracted and [414] was left as a clan of two. The two played around, learned some tricks, and suddenly they realized they could win games, even against old hands from the beta. They played and waited and watched.

After conquering in a breakout match set against the feared 7th Rank, [414] arrived on the scene. Suddenly everyone wanted a piece of Quaker and squirrel. 7th and other clans asked them to join, others wanted to be part of [414]. The squirrel/Quaker duo became the team to beat. At this point [414] could have easily become a cult of personality like 7th, recruiting luminaries from the community with great fanfare. Instead squirrel and Quaker decided to keep the armada as small and elite as possible. They got to know another rising star, DrBooty, and quickly recruited him. Another [414] veteran, TheWolf, picked up Homeworld and was soon on the team. [414] had no ranks, no awards, no leaders, no meetings, no hassles, just game.

Individually they were good. DrBooty, Quaker, and squirrel all made extended stays in the top 5 of the 1v1 ladder. But together [414] was unstoppable and remained undefeated in match play. Some armadas fell, others rose: 101, DD, Co, AoK, ND, Chiken, BDU. Still [414] remained at the top.

Then as quickly as it had risen, [414] faded away. The v1.04 patch changed many rules of strategy. The ladders and the community went into a slump. Winter break came and brought new distractions. Quaker and squirrel left for Unreal Tournament, DrBooty and TheWolf went their own ways. [414] was gone, leaving this website like a perfectly preserved artifact. Think of this place as a monument to past glory dedicated to all who shared the thrill Back in the Day.

Here's to SubAtomicCascade, author of the first ever comprehensive Homeworld Strategy Guide, father of the 15-minute Heavy Cruiser, and strong ally of [414].

Here's to SoulBlighter, a young punk who received some truly spectacular beatings at the hands of an emerging [414] and grew into a solid player. ;)

Here's to UberJumper, and all from the community who tirelessly gave their time and energy to make the game more enjoyable for everyone.

Here's to the other armadas who never stopped challanging us to be the best.

And last but certainly not least, here's to DeViL-PaNdA, aka ZERO1, [414]'s mysterious tormentor who pushed us all to the absolute limit with his incredible tactics. Our hats are off to you, dude, whoever and wherever you are.

I can't even begin to list or even remember everyone who made the experience what it was. Let's just say you know who you are and thank you. Peace.

[414]squirrel



Armada Mailing List
posted 12/18/99 by [414]squirrel

SteelRat of the Dirty Deeds Armada has set up a mailing list on his server for discussing the future of teamplay in Homeworld. Right now most of the discussion is about the idea of setting up an armada council that would be attached to RSL in some fashion. Register by sending email to teamhw-request@steelrat.com with SUBSCRIBE in the body of the email.



Depths Of Homeworld
posted 12/15/99 by [414]squirrel

The Depths of Homeworld MOD Center

I just read on the President's Special Committee on Pr0n that DoH has moved their hosting over to the Irregularly Shaped Petrified Elephant Testicle. Depths of Homeworld is a project led by Tempest and Blackstone to unravel the undocumented mysteries in Homeworld's code and thereby trigger the genesis of user-created Homeworld mods. To me this sounds like a really good idea since Relic seems so amazingly uninterested in tweaking broken aspects of game balance (*cough*supportfrigates*cough*). The team seems to be making good progress so far, unfortunately little of the info is making its way to their makeshift page. Hopefully the site will get some big-league content once things settle down for them. Keep an eye on these guys.



Quick Xmas Update
posted 12/13/99 by [414]Quaker

Oh, irony of ironies! Guidestone and the other news pages start to post again just as we stop posting. Well, I guess there's always something to fill in the gaps. It's Finals time for me, and Squirrel is packing up and preparing to return to his distant homeworld of Indiana, which means future updates to the page will be few and far between until Spring Semester. Heaven forbid that Real World interfere with our gaming. We know so many of you enjoy the SOTD and find it a valuable source of information, and we'll do our best to try and update it some during Christmas break, but don't get your hopes up. Well back to work for me. Merry Xmas everyone if we don't post again before then!



Site Maintainance
posted 12/10/99 by [414]squirrel

The [414] page has a new layout, something better than before we hope. The Ship Of The Day is still on the old layout, maybe I'll change that if I ever get around to it. I also added some new links I want everyone to notice:

Homeworld Map Emporium run by jacelor, a very snappy site. Jacelor tells me that he and BP-Llama plan to merge their two maps sites soon to create one great big honkin' map-o-rama. Yay!

StarLance Homeworld League is by far the most promising of the ranking systems I have yet seen. They're still in beta right now, but they're working hard to get ready for prime time. The admins Remeo and Loyal seem very responsive to suggestions from the community. They're dead-set on making this league work.

Homeworld Tournament Trail is another ranking system still in development stages. [BDU]Manus and Vinnie-AoK run this weekly tournament on Saturdays
Armada Mailing List
posted 12/18/99 by [414]squirrel

SteelRat of the Dirty Deeds Armada has set up a mailing list on his server for discussing the future of teamplay in Homeworld. Right now most of the discussion is about the idea of setting up an armada council that would be attached to RSL in some fashion. Register by sending email to teamhw-request@steelrat.com with SUBSCRIBE in the body of the email.



Depths Of Homeworld
posted 12/15/99 by [414]squirrel

The Depths of Homeworld MOD Center

I just read on the President's Special Committee on Pr0n that DoH has moved their hosting over to the Irregularly Shaped Petrified Elephant Testicle. Depths of Homeworld is a project led by Tempest and Blackstone to unravel the undocumented mysteries in Homeworld's code and thereby trigger the genesis of user-created Homeworld mods. To me this sounds like a really good idea since Relic seems so amazingly uninterested in tweaking broken aspects of game balance (*cough*supportfrigates*cough*). The team seems to be making good progress so far, unfortunately little of the info is making its way to their makeshift page. Hopefully the site will get some big-league content once things settle down for them. Keep an eye on these guys.



Quick Xmas Update
posted 12/13/99 by [414]Quaker

Oh, irony of ironies! Guidestone and the other news pages start to post again just as we stop posting. Well, I guess there's always something to fill in the gaps. It's Finals time for me, and Squirrel is packing up and preparing to return to his distant homeworld of Indiana, which means future updates to the page will be few and far between until Spring Semester. Heaven forbid that Real World interfere with our gaming. We know so many of you enjoy the SOTD and find it a valuable source of information, and we'll do our best to try and update it some during Christmas break, but don't get your hopes up. Well back to work for me. Merry Xmas everyone if we don't post again before then!



Site Maintainance
posted 12/10/99 by [414]squirrel

The [414] page has a new layout, something better than before we hope. The Ship Of The Day is still on the old layout, maybe I'll change that if I ever get around to it. I also added some new links I want everyone to notice:

Homeworld Map Emporium run by jacelor, a very snappy site. Jacelor tells me that he and BP-Llama plan to merge their two maps sites soon to create one great big honkin' map-o-rama. Yay!

StarLance Homeworld League is by far the most promising of the ranking systems I have yet seen. They're still in beta right now, but they're working hard to get ready for prime time. The admins Remeo and Loyal seem very responsive to suggestions from the community. They're dead-set on making this league work.

Homeworld Tournament Trail is another ranking system still in development stages. [BDU]Manus and Vinnie-AoK run this weekly tournament on Saturdays and players can accumulate points in an ongoing ranking system. Read over the rules and ask the admins (they're on WON alot) if you have any questions.



Case's Team Ladder?
posted 12/10/99 by [414]squirrel

Fuck this.

I'm not in a hurry to sign [414] back up for Case's Team Ladder. Also, I withdrew from the 1v1 ladder today. I still want to play Homeworld but I'm done with ranking systems until I find one I like.



1v1 Ladder's Current Trend
posted 12/07/99 by [414]Quaker

As some of you have no doubt noticed, I have withdrawn from the ladder. (Yes Manus, I did report before I left :) Why? Surprisingly not because of WON's issues, (Although those are still damn annoying. Getting that 414-7th game started the other night sucked alot) but because of what the 1v1 matches have turned into. First of all, 99% of the time they are played on Subjugate, the most massively centralized map of them all. Not only that, Subjugate is also a novelty map. It's the only map that you start with more than one research ship. You start with FOUR. Four research vessels! I'll admit that its fun for a while, and its the only map where things like Turbo Missle Destroyer and Turbo Heavy Cruiser are possible. However, its old. Place on top of that the fact that the Tourney only plays that map as well, (And why is that? Why should a Tournament be played on a novelty map? Why not something like Radial or Talas?) and you find that 1v1 games of Homeworld are actually 1v1 games of Subjugation. Note: Hyperspace Arean has 4 Researchers too, but the map plays differently because of it's size, so it doesn't matter.

Second, I'm sick of the unbeatable strategies. I'll admit that I played alot while the Defender twink was in effect during v1.03, but even the Defender could be stopped by a good player using a slightly modified swarm and kamikaze scouts. It happened to me a few times. Since the patch was released, it took about a week for people to hit on currently the second most powerful strat: the Support Frigate strat Squirrel mentioned Saturday, where you produce 6 or 8 SF's and mircomanage them all to hell. After Manus beat us with this one a few times, we realized that the biggest swarm would in fact have enough power to win against the SF's. In fact it probably is the only strat with the power to do so. The problem is that the SF player only has to build 40-50 Light vettes throughout the entire game. These vettes, healed by SF's, would live long enough to keep the size of the swarm in check, so it would never reach the critical mass neccessary to take down SF's. So we started thinking. Solution? Salvage corvettes supported by SF's. If you can't kill the frigates, steal 'em.

As it just so happens, we weren't the only ones to hit on this idea. The innovator of innovators, the one who taught us the power of kamikaze scouts back in 1.03, the head PaNdA himself, Zero1, used this strat on squirrel just a few days ago. Ow. This man has it down to an art. This, boys and girls, is the absolute king of the strats right now. No Vinnie, not even your super-powered SF strat can stop this one, I'm sorry. The SF's can heal the Salvagers far faster than any strike craft or frigate could ever hope to do. The ONLY way to take down the salvagers is with Kamikaze vettes. And not just any vettes, you have to hit them with Repair Corvettes. Why? Repair vettes are the only Vettes that move fast enough, produce fast enough, and have enough mass to take out salvagers at a 1:1 ratio. Sick huh? The RV's are also cheaper than the SV's so you come out ahead in cash as well.

Support frigates are broken, I will give you that. In our opinion, two things need to be changed in the next patch which would probably fix everything.

1.) Support Frigates should NOT be able to repair Corvettes without docking. I don't understand why this isn't the case already, but it should be. Right now the vettes only need to dock with the SF's when they're low on fuel, which rarely happens in the 1v1 games. And since they can repair, the repair vettes are a useless unit. Why run around with 5-6 RV's supporting each salvager when two SF's can do it better and faster?

2.) Bomber research time needs to be reduced somewhat. Right now they take about 300 seconds to research. It should be reduced to about 250 seconds. They're a great unit, but it takes so long to reseach them (300 for plasma + 125 fighter chassis + 75 fighter drive = 500 sec) that a Swarm's Critical Mass is reached some time after the other player has produced several Support and Assault Frigs. If they arrived on the scene just a little earlier, a swarm would be able to decisively win against frigates.



[414] / 7th Scrimage
posted 12/06/99 by [414]squirrel

Quaker and I happened to be on WON tonight and much to our surprise, who should show up but Athexx, MadHatter, and RipperT of The 7th Rank! After several false starts we finally got a 2v2 scrimage going with Athexx and MadHatter (which 414 won) followed by a rematch (which 414 also won). Here are the recordings:

414 vs 7th, game 1
414 vs 7th, game 2

Both games were on Talas Crossroads. 4-player Talas has four dust clouds in a diamond pattern in the center. Each side controls one cloud and the other two are disputed. Both times we knew we had to own those clouds if we were going to win, and own we did. Since Talas is a rather slow-starting map, Quaker and I each went with a total of only four collectors each and one controller each. Later, once we had three of the four central clouds secured we found we didn't need any more.

For offense 414 went with a mighty Swarm and it worked wonders. Athexx and MadHatter concentrated mostly on frigates which were quickly devoured by our Scouts, Interceptors, Bombers, and Light vettes. In the second game 7th caught on and MadHatter sent several Gravwells at us, but by that time Quaker's swarm had eaten almost all of 7th's collectors and the game was pretty much in the bag.

Once again, thanks to 7th and we hope to meet you on the field again soon.



Notes From Squirrel
posted 12/04/99 by [414]squirrel

Hmmm... after a week of playing version 1.04 I think I can safely say that Support Frigates are the new king. We all knew that SF's were totally broken in 1.03, but Defenders were even more broken. Now that Defenders have been toned down there is no escape from the nightmare of Support Frigates. For those who don't know, all you have to do is build six or so Support Frigates and have them heal anything that is being attacked. You have to have some good micro-management skills to pull if off, but if you do it's damn near invincible. One thing that can stop the SF strat is a fleet of bombers, but if some corvettes or a Missle Destroyer make the scene, the bombers are toast.

Oh, and did I mention that SF's can heal corvettes without docking them? Broken.

What irks me is the way people are trying to guard this strat like it's some government secret. People have actually told me not to post this. WTF is that? As if a good player isn't going to figure it out? Watch Manus beat the hell out of me to see what I'm talking about. The idea behind this strat is pretty obvious. Another thing that irks me is people who say you shouldn't use this strat. What? It's not a bug, it's part of the game. If you want to win games, this is the strat to use. You can damn well bet your opponent won't have a moral dilemma using it.

Anyway, in other news, Manus's weekly tournament is tonight. Check out the tournament page for details. This week the fun starts at 17:30 EST. I'll be there, as will Manus[BDU], Vinnie-AoK, and lots of other Homeworld badasses. All games are played on Subjugate with MEDIUM resources, so you might want to practice.